﻿using System;
using UnityEngine.Networking;

public class GameNetworkChannels
{
    public static readonly QosType[] allChannels;
    public const int ReliableSequenced = 0;
    public const int Unreliable = 1;

    static GameNetworkChannels()
    {
        QosType[] typeArray1 = new QosType[2];
        typeArray1[0] = QosType.ReliableSequenced;
        allChannels = typeArray1;
    }
}

